Meta: an incredibly symmetrical universe

Meta releases new safety features, highlighting incredible similarity to the real world

Mteaverse graphics

We’ve talked about the metaverse, Facebook changing its name to Meta, and other topics related to this area such as DeFi. These days, however, it seems that the metaverse has shown just how much resemblance it has to the world we live in.

Unfortunately, just as the Metaverse is rich in new opportunities, Zuckerberg’s own platform also reveals to have many pitfalls proper of our daily life. 

What pitfalls are we talking about?

Lately, an episode that occurred in Horizon Worlds has been the trigger for Meta to spread knowledge about some safety features which have been put in place to ensure users have an experience as positive and safe as possible.

An aspect we sometimes might lose sight of when testing new virtual realities is that we should be wary of a place that is built to be a clone of earth.

The idea of cloning, in fact, means that the objective set is to create an exact replica of the existing situation. This, in turn, means the virtual model universe will showcase all aspects of our society. This is one of the reasons why Meta has enabled a series of safety features such as the Personal Boundary and the Safety Zone feature.

A social network, however virtual, is built in such a way as to allow users to experience life-like events. These can affect the personal sphere of the avatar or profile because there is always a real person behind them. 

Among other things, the difference between virtual and actual world is imperceptible, since these realms are made in such a way that the body doesn’t even notice that it is in a game.

Meta’s perspective

Meta is set on creating this faithful replica of the world and has stressed on different occasions that the metaverse is meant to be an exact clone and is populated by real people, although interacting virtually.

With the new safety features implemented by Meta, upon violation of the boundaries, the infringer will be blocked. This will establish a kind of common law that will help to educate users, even within the metaverse. Everyone can decide how far to extend their boundary.

In the metaverse, in fact, many believe that feeling safe should not be a challenge and that, at least in the metaverse, those who violate the laws should be punished permanently, so as to create a world, at least for once, less hostile. 

Conclusions

Will Meta choose to improve its version of the world? We’ll just have to wait to find out.

 

If you haven’t yet taken a walk in the metaverse, here’s a video of what Horizon Worlds looks like:

 

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